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Modelers have come from a variety of backgrounds. Successful
applicants must show a solid sense of three-dimensional design
and attention to detail through work with traditional sculpture,
architecture and/or industrial design, as well as digital
models.
Since much of our work deals with combining computer generated
elements with live-action, you should show that the level
of detail in your work can approach photorealistic complexity.
Also, a demonstrated high level of understanding of anatomy
and proportions of realistic human figures and animals is
helpful.
Since our work is also quite diverse in subject, the most
successful applicants also demonstrate a breadth of competence
in 3D form - from mechanical design to organic objects, from
photo-real to stylized.
Below are some examples of the kind of work R&H looks for when reviewing a potential modeler's portfolio:
Modelers concentrate on modeling and sculpting, but these
days, that encompasses the assigning of uv texture mapping
coordinates, as well as creating any groups in the model that
the lighter or character animator may need control of. This
means that the modeler must understand the different ways
to project a texture map and what those results will be. They
often must also understand how the object will be lit and
what controls are necessary. Modelers work very closely with
lighters and animators to ensure that there is enough detail
and control where necessary and not too much detail where
it is unnecessary.
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